
This representation of radial categories shows that the prototypical bird for most Americans is a sparrow, and that while ostrich legs are bird parts, they aren’t part of every bird. Someone living near the Antarctic might place penguins closer to the center. Yet all are birds, radiating out from the socially specific prototype. Further still are flamingos and penguins. Hummingbirds and ducks are further from this prototype.

But the prototypical bird for North Americans looks something like a sparrow. One could define “bird” in terms of a laundry list of traits: has wings, flies and so on. Instead, decades of research in cognitive science has shown that most categories are “radial,” with a central prototype. The problem is that humans don’t categorize by laundry lists. Often included as well are principles like interoperability – the idea that identities, friendship networks and digital items like avatar clothes should be capable of moving between virtual worlds. Thousands of virtual worlds already exist, some gaming oriented, like Fortnite and Roblox, others more open-ended, like Minecraft and Animal Crossing: New Horizons.īeyond virtual worlds, the list of metaverse technologies typically includes avatars, nonplayer characters and bots virtual reality cryptocurrency, blockchain and non-fungible tokens social networks from Facebook and Twitter to Discord and Slack and mobile devices like phones and augmented reality interfaces. Most attempted definitions for metaverse include a bewildering laundry list of technologies and principles, but always included are virtual worlds – places online where real people interact in real time. and now president of global affairs at Meta, attempted to control the narrative with the May 2022 essay “ Making the Metaverse.” Categorical prototypes For example, Nick Clegg, former deputy prime minister of the U.K. This leaves powerful companies like Meta to literally set the terms for their own commercial interests. Unable to distinguish innovation from hype, people can do little more than talk past one another.

But without common conceptual ground, people cannot even debate these norms and standards. Norms and standards set in the next few years are likely to structure the metaverse for decades. The metaverse is at a virtual crossroads. As a professor of anthropology who has been researching the metaverse for almost 20 years, I know this confusion matters.

No less monumental dangers exist as well, from surveillance and exploitation to disinformation and discrimination.īut discussing these benefits and threats remains difficult because of confusion about what “metaverse” actually means. And during the early days of the COVID-19 pandemic, the metaverse not only provided people with ways to connect but also served as a place where, for instance, those sharing a small apartment could be alone. The metaverse can allow disabled people new forms of social participation through virtual entrepreneurship. People spread all over the globe can gather together in virtual spaces.

Gatherings in virtual worlds have considerably lower carbon footprints than in-person gatherings. has estimated that by 2030 the metaverse could be a US$13 trillion market, with 5 billion users.įrom climate change to global connection and disability access to pandemic response, the metaverse has incredible potential. There are now myriad articles on the metaverse, and thousands of companies have invested in its development. Coined in 1992 by science fiction author Neal Stephenson, the relatively obscure term exploded in popularity during the COVID-19 pandemic, particularly after Facebook rebranded as Meta in October 2021.
